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Nikk Narrel
Infinite Improbability Inc Mordus Angels
453
|
Posted - 2012.07.31 13:36:00 -
[1] - Quote
Bender 01000010 wrote:What if:
- you make local chat beacons (which authenticate, detect and show every player in - LOCAL chat - of the current solar system) to be an upgrade which can be purchased and can be anchored in your newly conquered solar systems
- you need to place more than one of this local chat beacons in a solar systems, in order to have a good coverage so you can detect and authenticate automatically any player in that solar systems. This have some flaws because there will be blind spots where you cannot be detected thus you can "disappear from local chat" as you left the solar system.
- you could scan with your covert ops frigate for some blind spots in a solar system, where you can warp in that area and disappear from local, because the local subspace beacon don't have coverage in certain areas (like behind planets, certain space clouds, etc).
- Black Ops ship will have the native ability to see the coverage of the local chat beacons on map and be able to warp to blind spots in order to disappear from local chat for some serious guerrilla action. This sounds like something explained perhaps more easily by metaphor or analogy.
The system is a big room, which is normally dark. Your upgrade is a light bulb or lamp. (Obviously this assumes the regular local chat we have now to be gone)
Light bulbs are the most obvious things, being the source of light that is reflecting off of everything else. It needs to be on the overview like a cyno beacon or other flagged object.
It needs to be highly vulnerable. Something that a covert ship can remove / disable / destroy in under 30 seconds. (If the locals don't get the hint they have a problem by it popping, it wasn't doing them any good to begin with) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
453
|
Posted - 2012.07.31 14:36:00 -
[2] - Quote
Cearain wrote:Why not go to a wormhole if you want to spend all day scanning systems with cov ops ships and warping to gank people?
Wormholes have very little pvp and the pvp they have is rarely what anyone would consider a good fight. The lack of local has allot to do with that. I am fairly certain the wormhole pilots would not agree with you.
There is more to a good fight than running across someone making horrible choices. People making bad choices in wormholes soon find themselves outside the WH in a med clone.
The people who are cunning or clever tend to have the choice on whether to stay. Quite an effective filter, really. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
454
|
Posted - 2012.07.31 17:06:00 -
[3] - Quote
Cearain wrote:Nikk Narrel wrote:Cearain wrote:Why not go to a wormhole if you want to spend all day scanning systems with cov ops ships and warping to gank people?
Wormholes have very little pvp and the pvp they have is rarely what anyone would consider a good fight. The lack of local has allot to do with that. I am fairly certain the wormhole pilots would not agree with you. There is more to a good fight than running across someone making horrible choices. People making bad choices in wormholes soon find themselves outside the WH in a med clone. The people who are cunning or clever tend to have the choice on whether to stay. Quite an effective filter, really. Everyone is entitled to their own opinion but they are not entitled to thier own facts. Fact is wormholes have drastically less pvp per pilot and per system than low and null sec. But what you consider is a bad choice is your opinion. What you call good choices is probably what I would call tedious risk aversion for fear of losing your ship. @ 90% of eve thinks that makes for boring gameplay so they stay out of wormholes. Your fact does not automatically lead to the conclusions you have stated.
The reality of the situation is that outside of wormholes you encounter more pilots being careless. Outside of fleet vs fleet actions, a significant amount of PvP boils down to opportunistic ganking.
Pilot A screws up, or otherwise creates an opening for pilot B to blow them to pieces. This doesn't make pilot B anything more than the player in the right place at the right time.
By your view, the pilots flying more carefully in a wormhole are being risk averse. I put it that you have the cause and effect backwards here, and it is a case of only the careful pilots end up remaining in the wormhole. The ones who make mistakes, for whatever reason, either learn to be more careful or give up on the wormhole aspect itself. WHs are notoriously hard to reship back into afterwards. This makes the cost of failure higher than many other areas.
Perversely, it is almost reminiscent of those reality shows where people stay on islands and such trying to outsurvive each other. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
454
|
Posted - 2012.07.31 17:13:00 -
[4] - Quote
A Soporific wrote:I am concerned by this.
Why replace local? It's an essential tool for any pilots in Eve. By fundimentally changing it you fundimentally change everything, and create and even bigger barrier to movement from High Sec to Null Sec.
Additionally any update that boosts defense that also doesn't boost offense is something to be avoided. The balance of power in null sec needs to be fluid. Without that then the end game just falls apart. Local has significant flaws. You can choose to ignore them, but this doesn't make them go away.
The whole AFK cloaking aspect many people keep crying about. The funny part of it, it doesn't actually require a cloak to do this. You just need local.
You can be anywhere in a system. If you can find one of the multiple ways to make it too hard for others to track you down, seeing your name in local is all it takes to paralyze many systems. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
455
|
Posted - 2012.07.31 18:09:00 -
[5] - Quote
Cearain wrote:We are now in the part of "nerf local thread" where lots of carebears tell us how pvp works and why nerfing local will only make pvp (something they don't actually do) better. Ad hominem, got it.
I must be a carebear, so anything I say must be clueless garbage. For someone interested in facts, you seem quite ready to jump onto assumptions when it suits your needs.
I would respect your view more if you just stated you disagree. You are entitled to your opinion. Taking cheap shots discredits your argument more than you realize. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
455
|
Posted - 2012.07.31 18:30:00 -
[6] - Quote
Cearain wrote:I do not consider calling someone a carebear an attack. Its just that you play the game different than pvpers. There is no 'you' defined in this context.
Your assumption that I lack PvP experience because I disagree with you is my point. You have no way of knowing what I know about the game. Don't make assumptions so quickly. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
455
|
Posted - 2012.07.31 19:13:00 -
[7] - Quote
Cearain wrote:Nikk Narrel wrote:Cearain wrote:I do not consider calling someone a carebear an attack. Its just that you play the game different than pvpers. There is no ' you' defined in this context. Your assumption that I lack PvP experience because I disagree with you is my point. You have no way of knowing what I know about the game. Don't make assumptions so quickly. Is this you? http://eve-kill.net/?a=pilot_detail&plt_id=43276 More specifically, that is one of my alts.
If you want to assume my experience is limited to simply what I have done with Nikk, feel free to do so. I have no interest in providing details on alts, so that is up to you to decide. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
457
|
Posted - 2012.07.31 20:56:00 -
[8] - Quote
A Soporific wrote:There are ways to manage AFK cloaking, it can be problematic but it's it's a question of uncertainty for a few people some of the time and uncertainty for almost all people almost all the time. I don't view this as fixing the problem, but merely shifting the burden from one group to another. AFK cloaking is not, nor has it ever been a problem.
It is blamed instead of the real issue, which is some players cannot handle knowing that they cannot do anything about other players for whatever reason.
You see a name present in local. For whatever reason you are unable to locate the listed pilot. You then make assumptions that the pilot has overwhelming force backing them, and surrender any activity viewed as too risky while you see them.
Now, are you trying to say they could not do this without a cloak? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
476
|
Posted - 2012.08.03 15:05:00 -
[9] - Quote
Cearain wrote:Pointing out that he has no experience in pvp and therefore has little understanding of how local works to promote pvp is not a personal attack. Iits just a fact. Its also a fact that the nerf local threads are almost always supported by people who have very little pvp experience other than a few whose killboards are full of ganking transports and pve ships.
Again this is not a personal attack it is just pointing out a fact. look for yourself. This alt actually has decent combat experience.
I am the guy flying that logi keeping the other ships alive. I am the guy in a cloaked scout warning and advising my fleet on enemy presence. I am the support guy.
It says more about the limits to your own experience that you seem to assume PvP cannot exist without more kill mails and losses. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
476
|
Posted - 2012.08.03 15:08:00 -
[10] - Quote
Bender 01000010 wrote:this is not a nerf local thread. Of course not.
Local becomes a factor because your idea affects it to a degree, however.
I still maintain that such an upgrade needs to be vulnerable.
It can have the function of an alarm, but like many alarms, must be possible to silence by invaders.
The local residents still get their warning, in any case. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
479
|
Posted - 2012.08.06 14:16:00 -
[11] - Quote
Bender 01000010 wrote:- you could scan with your covert ops frigate for some blind spots in a solar system, where you can warp in that area and disappear from local, because the local subspace beacon don't have coverage in certain areas (like behind planets, certain space clouds, etc).
- Black Ops ship will have the native ability to see the coverage of the local chat beacons on map and be able to warp to blind spots in order to disappear from local chat for some serious guerrilla action. Kudos to throwing BLOPS a bone, they obviously are missing something to justify their costs and risks properly. Not sure this is it, but anything that tries to solve the issue at least points out it exists too.
The first part, above. Reverse engineering the details, I am trying to figure out how the scanning ship actually sees blind spots. At a guess, I am thinking if they launch their own probes, they can pick up the presence of these objects. Now, at that point they can either cross reference the coverage area and see what is not covered, or see the energy output and achieve the same result.
What limit would you use to inspire these blind spots? ISK cost is probably the worst, as wealthy alliances have proven money is no object to them already. This leaves, perhaps, the idea that they interfere with each other, and cannot overlap coverage as a result. Possibly a fixed number may be used per system, perhaps tied into an upgrade level. Based on that, SOV holders would need to prioritize the placement in system to make sure important areas were covered first. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
479
|
Posted - 2012.08.06 15:18:00 -
[12] - Quote
The few months I spent in a wormhole made it plain to me that Local Chat is not the limit to how different that part of the game is.
The OP's idea may be workable, but I need clarification on details.
How does a covops or other scanning pilot locate the safe spots you described? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
492
|
Posted - 2012.08.17 18:23:00 -
[13] - Quote
Loius Woo wrote:I have learned that when people are in local it means almost nothing unless they are also on scan or on grid. It was amazing to me how much I DIDNT rely on local for good intel after that. The exception being for local spikes (goes from 2 to 20) and then I know to GTFO...but if not for local, I would see a mess of ships on scan before they landed anyway... By relying on real intel, you have an advantage over every pilot who relies on Local Chat alone.
I wish more people would wake up to what intel can actually do for them, like that. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
517
|
Posted - 2012.08.29 14:32:00 -
[14] - Quote
Local in it's current form lowers the bar too much, in my opinion.
It also creates false impressions, and generally misleading intel.
If you want to make local intel something sov based, that at least places a burden of effort somewhere. This idea the OP has at least respects that intel is valuable, not something free.
Seriously, if EVE PvP is not requiring effort, we might as well play "Team Halo Fortress" instead.
I could even see local in non sov systems being delayed, and just give you a count of total ships in system. No clue who is good or bad, just that they are there somewhere. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
566
|
Posted - 2012.09.14 17:03:00 -
[15] - Quote
Bender 01000010 wrote:burp I support this belch.
The OP idea is worth a second look too. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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